Goofing around with the HTML5 canvas element ...
Canvas not supported.

Canvas not supported.

Canvas not supported.
This is my HTML5 canvas playpen. HTML5, with the canvas element and audio, combined with the power of Cloud Computing, is a game changer. When the Graphic Designers and Artists realize what can be done with double buffered bitmaps anywhere and everywhere in a web page, combined with audio...

The possibility exists to reinvent the user interface and take it beyond anything provided by the traditional GUI capabilities of Windows, the Mac and Linux. It can be completely open and allow development for one interface, HTML5. Web 1.0 was clunky. Web 2.0 was a little bit better but still really clunky. That will all change now.

So, this is my playpen, a place to goof around with javascript and the canvas element. Its very basic so far, but that's the point. As a communication tool, just some simple interactive 2D animation can be very powerful. It doesn't have to be a full blown video game. The tasteful use of interactive 2D and 3D animation can greatly expand a pages ability to clarify a concept or idea.

Sure, there's definitely going to be performance issues, that's part of the reason for this page, to see how slow just some simple stuff would be and then see what happens when you start to load it up. They've been talking about the browser as the OS for years, maybe we're finally there?

This is a work in progress, just getting started really. My first kick at the can, but there's a lot more stuff hopefully I'll have time to add.

Here are some cool links, pretty much shows you how to get started:
animatedjavascript.org